I Texture a house and want to put some "Wet spots" on it. I am using 2 Shaders with a Image Textures as mask. So I have the 2 Shaders go into a mix Shader with a Image texture that goes into the FAC of the mix shader. As Image Texture I create a Textures Paint in which I use leakage textures to paint the spots.
I first did the window frames wich worked nice.
Then I did th wall but when I exist texture paint it suddenly looks way different.
Inside Layout Mode:
I already tried a bit of stuff because I just thaught my settings are wrong or I mixed up a textures but I cant find the error that is causing this.
I used a Concrete texture for the wall which i copied and mixed with a brick textures. The same texture I copied on my windows. My textures look like this: