im trying to tip out a bin via particle emission. the barrels bottom is doubled as a emitter. the bin itself is a collision object. i have the problem that the particles are intersecting and sometimes even passing through. is there a simple way to increase the collision margin, like in rigid body systems? or is there a better way to do this effect?

Edit: Or is there a way to boolean away particles aorund the barrel?

particle system tip out

  • 1
    $\begingroup$ What type of collision are you using for the bucket? (Convex Hull/bounding box etc.)? Could you share your file so that we can take a look? $\endgroup$
    – Onyx
    Mar 30, 2022 at 10:00
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    $\begingroup$ maybe you should use rigid body rather than particles? $\endgroup$
    – moonboots
    Mar 30, 2022 at 10:09
  • $\begingroup$ as I know the collision type is a setting of the rigid body world, not of the particle collision settings i.stack.imgur.com/8usFA.png $\endgroup$
    – leo
    Mar 30, 2022 at 10:09
  • $\begingroup$ @moonboots, yeah maybe thats the only workaround, but i wanted to have a kind of unlimited emission (and faster viewport display).. $\endgroup$
    – leo
    Mar 30, 2022 at 10:11
  • $\begingroup$ pls provide blend file $\endgroup$
    – Chris
    Mar 30, 2022 at 11:14


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