This is the tutorial to morph particles between meshes with geometry nodes: https://www.youtube.com/watch?v=pimbaEE9cjQ
now I want to move one step ahead: can we give random motion to particles, after morphing to final shape within the boundaries of same shape instead of rest them steady at the end in the form of shape, with the help of geometry nodes ?
I'm asking here after trying and searching a lots of tutorial out there (I found none related to my above requirement)
Thank you.