1
$\begingroup$

This is the tutorial to morph particles between meshes with geometry nodes: https://www.youtube.com/watch?v=pimbaEE9cjQ

now I want to move one step ahead: can we give random motion to particles, after morphing to final shape within the boundaries of same shape instead of rest them steady at the end in the form of shape, with the help of geometry nodes ?

I'm asking here after trying and searching a lots of tutorial out there (I found none related to my above requirement)

Thank you.

$\endgroup$
4
  • 2
    $\begingroup$ Instead of rest them steady means you want to keep them moving around? I don't know if you have come across this tutorial by Joey Carlino, but it seems to me that this could be what you want or at least be a starting point: Moving Points with Geometry Nodes $\endgroup$ Mar 30, 2022 at 6:04
  • $\begingroup$ what version of Blender are u using? $\endgroup$
    – Chris
    Mar 30, 2022 at 6:25
  • $\begingroup$ @GordonBrinkmann yes it's almost near. thank you for suggesting me that tutorial. $\endgroup$
    – crystal4
    Mar 30, 2022 at 7:32
  • 1
    $\begingroup$ @Chris i'm using blender version 3.1 (latest at the time of submitting this answer), and you have given exact solution to me. $\endgroup$
    – crystal4
    Mar 30, 2022 at 7:34

1 Answer 1

3
$\begingroup$

with this node setup:

enter image description here

you can get this result:

enter image description here

what it does:

Distribute points distributes the points on the original geometry (cube) and a mixamo character. Then the positions of mixamos character will be transferred to the cubes "channel" and then set via the mix node so you can animate the points between cube and mixamo. The last set position node handles the "wiggling" animation. It starts at frame > 40 (that's when the movement of points from cube to mixamo are done) and the noise texture delivers the random values for the wiggle movement which will be scaled by the vector multiply.

$\endgroup$
4
  • $\begingroup$ yes, i exactly needed this thing. thank you very much for spending your time for me. $\endgroup$
    – crystal4
    Mar 30, 2022 at 7:31
  • 1
    $\begingroup$ You are welcome. Actually it needed 5 mins because I made this already 😉 it is as always in life: if you made it already and you know what you are doing : it’s easy. If you are new and have no idea how it works: you might need months to do it or even give up…💁🏻‍♂️I gave up 1000 of times in Blender because I didn’t make it work…but fortunately I often got help here 😉 $\endgroup$
    – Chris
    Mar 30, 2022 at 7:34
  • 1
    $\begingroup$ it is true indeed. i am noob to the geometry nodes. and as you said me as well can always get help from intelligent people like you in here. thank you again. $\endgroup$
    – crystal4
    Mar 30, 2022 at 7:40
  • 1
    $\begingroup$ i am noob in lots of areas of Blender too... ;) it's nearly to big to know everything... $\endgroup$
    – Chris
    Mar 30, 2022 at 8:06

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.