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I've been recently using Blender and I'm new to the program. I've been following a tutorial on sculpting. I create and object and I'm try to change to object mode. However, when I do It reverts my sculpt back to a sphere. It's not the same thing I've been working on. How do I can which mode I'm in also while allowing it to adjust the same object?

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  • $\begingroup$ Hello, a screenshot or two showcasing the problem would be helpful here $\endgroup$
    – Gorgious
    Mar 29, 2022 at 16:06
  • $\begingroup$ are you using the Multires modifier? In that case, in this modifier, make sure that the Level Viewport is as high as the Sculpt Level. If it's not your problem, maybe show some screenshots or share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Mar 29, 2022 at 16:07
  • $\begingroup$ That was it! Thank you so much! I appreciate it! $\endgroup$
    – Jared G.
    Mar 29, 2022 at 16:15

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You are using the Multiresolution modifier, which creates virtual topology. In this modifier, make sure that the Level Viewport is as high as the Sculpt Level, otherwise you won't see your sculpting:

multi resolution modifier

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