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So I was working on a character model, rigged it, and it worked fine. But I noticed that I had the hands backwards and tried to flip it. Now, it's not deforming properly.

enter image description here

enter image description here

The mesh didn't have any weight-painting before or after I flipped the hand, so I don't think that was the issue. Also, the character model is made up of several different meshes, not just one. I'm trying to make a drawing mannequin.

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Select all the hand objects in Object mode and press SY-1, select all the hand bones in Edit mode and press SY-1 and you're good:

enter image description here

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    $\begingroup$ Awesome, it worked! Thank you so much! $\endgroup$
    – Leg
    Mar 29, 2022 at 16:56

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