I have some high resolution images taken of a physical object that also exists as a 3d model on a computer. From the Images I extract the "physical" texture of the object with some image processing. I want to map this texture back onto the 3d model. Since the 3d shape of the object is known, I suspect that Blender might be able to do that. If this is not possible, might there be some known algorithms for that? Is this a common process?