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I have some high resolution images taken of a physical object that also exists as a 3d model on a computer. From the Images I extract the "physical" texture of the object with some image processing. I want to map this texture back onto the 3d model. Since the 3d shape of the object is known, I suspect that Blender might be able to do that. If this is not possible, might there be some known algorithms for that? Is this a common process?

An example of this would be something like this: enter image description here

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  • $\begingroup$ hello, could you please show some pictures/screenshots? $\endgroup$
    – moonboots
    Commented Mar 29, 2022 at 5:20
  • $\begingroup$ Hi :). Sure, you can project the image directly on your 3D model, by matching the camera. There's helpful software for that like fSpy. $\endgroup$ Commented Mar 29, 2022 at 8:36

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