How do I achieve a blur on an image texture (or any color output) with shader nodes?

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1 Answer 1


I don't think there's any node that automatically blurs a texture (it would be nice, it would allow to easily tweak a height map from any picture), that said Decoded explains here how you can do it with this node setup: Plug your Texture Coordinate into a Noise Texture with Roughness at 1 and high Detail and Distortion, then plug into 2 Color > MixRGB, one in Subtract mode, the other in Add mode, and at last plug into your texture:

enter image description here

  • $\begingroup$ how did you get the noodles to be colored in this way at either end? $\endgroup$
    – Unknow0059
    Jan 12 at 3:56
  • $\begingroup$ I guess it was in this Blender version? $\endgroup$
    – moonboots
    Jan 12 at 9:26

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