I would like to move the whole instances using geometry nodes. I found the Transform node, but it doesn't accept a field input (see below).

Is there a way to map a field output (in my case the translation is a function of the position, which is a field attribute) to a socket attribute input, applying the same translation for every point in the mesh?

[error when connecting position to translation 1


1 Answer 1


I just found the Translate instances node, which does what I wanted to do in the first place.

However, the general question of "how do I populate the field input all over the whole geometry", aka "how to change from diamond to circle" is still interesting.


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