Hi is it possible to create this procedural texture shader below without using the Noise Texture node? There is a bug when running blender 3.1 on windows 7 (if you are interested you can see it in the closed thread Procedural Textures Working Perfectly but Bump Map is Pink) so i'm looking for a workaround trying to produce this same texture but without using a noise texture. Is this possible?
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$\begingroup$ Well, because Windows 7 is not supported by the official Blender since version 2.93, you could try 2.90 or below to do that with the noise $\endgroup$– EmirMar 27, 2022 at 2:01
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$\begingroup$ yeah i know. but i like the latest version and unfortunately i only have windows 7 XD $\endgroup$– Harry McKenzieMar 27, 2022 at 2:43
2 Answers
You could try and fake it with overlaid, warped wave textures:
EDIT: If you're up for stretching, as moonboots suggested, I would recommend using a Voronoi Texture - Distance output. I would also recommend still warping the vectors slightly with a (non-detailed) distorted (wobbly) wave texture to get that "bent overlap" that is in your example image:
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1$\begingroup$ wow cool amazing ! thank you soo much! $\endgroup$ Mar 27, 2022 at 2:42
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2$\begingroup$ Hey, no problem. I'm sure there are simpler ways - that's just what came to me first. If I find anything better, i'll post it here. $\endgroup$ Mar 27, 2022 at 2:47
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You could also use this kind of setup (here with a Musgrave), stretch it on an axis, increase the node's Detail value to make it a bit more chaotic, create several needles in the ColorRamp to have some color variations:
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