Hi is it possible to create this procedural texture shader below without using the Noise Texture node? There is a bug when running blender 3.1 on windows 7 (if you are interested you can see it in the closed thread Procedural Textures Working Perfectly but Bump Map is Pink) so i'm looking for a workaround trying to produce this same texture but without using a noise texture. Is this possible?
You could try and fake it with overlaid, warped wave textures:
EDIT: If you're up for stretching, as moonboots suggested, I would recommend using a Voronoi Texture - Distance output. I would also recommend still warping the vectors slightly with a (non-detailed) distorted (wobbly) wave texture to get that "bent overlap" that is in your example image: