I'm working on a character for a game and I want to organize his individual animations (still, walking, attacking) with NLAs.
First, I wanted to use one NLA track per animation and render them out individually. But now I would like to use the advantages of NLA and also overlay several actions/tracks (e.g. walking and breathing together).
Now I'm looking for a possibility of a higher organizational abstraction. With NLA I can combine several actions, but I would now like to "bundle" these NLA-Track-Setups into the actual animations so that I can easily render them out.
My first idea was to chain them all together, e.g. "resting" goes from frame 0 to 100; "hart_attack" goes from frame 101 to 150"; and so on. But this always creates a lot of work if the animation lengths will change.
Maybe someone has a better idea or knows how to group/organize NLAs?