So I am watching a tutorial (https://www.youtube.com/watch?v=usbupwLRENE) and I see shift+r (used in sculptmode) for the first time. But I don´t quite understand it. In the tutorial it looks like the grid appears to enable adding more topology.
It seems to me, that it works more or less like dynotopology, so what´s the difference? The weird thing is, that in the video the grab tool is used to add detail. When I do it nothing happens. Than again the term remesh seems to matter, but I thought it means to create a lowpoly mesh on top of a highpoly one. That´s a step that doesn´t happen up to that point.