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So I’m making this book in blender for a game I’m making but the paper colour is the same colour as the leather even though it’s meant to be white, material preview mode is fine but renders aren’t.enter image description here

This is how it looks in render view and rendering itself.

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  • $\begingroup$ Hello and welcome. Rather than take photos of your monitor post actual screenshots instead, see How to take a screenshot. Photos are harder to read, because we have to guess if we are looking at a external interference like reflections or smudges or Moiré patterns, hardware issues such as a malfunctioning display or connection, a software level bug or driver malfunction, or an or actual artifact or issue with the model itself. $\endgroup$ Commented Mar 24, 2022 at 11:56

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It looks like your World is red, it affects the color of your objects. If you don't want that, you can open the Shader Editor, switch it to World instead of Object, create this setup: mix the 2 Shader > Background nodes into a Shader > Mix Shader and use an Input > Light Path (Is Camera Ray output) as factor so that you still see the red color as background but it doesn't affect the scene anymore.

enter image description here

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