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So I created eyes using a mirror modifier but realized I need to make separate ones. However, I already applied the mirror modifier previously

Is it possible to un apply it or would I need to recreate new eyes from scratch again?

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    $\begingroup$ If your problem is that you need to separate, why don't you simply separate the 2 meshes as 2 separate objects? (P key) $\endgroup$
    – moonboots
    Mar 24, 2022 at 8:37
  • $\begingroup$ ah that is what I was trying to do! is there a difference with having a previous modifier applied before vs just creating new eyes? or any previous applied modifiers won't matter once I separate them? $\endgroup$
    – makerbaker
    Mar 24, 2022 at 8:41
  • $\begingroup$ You could have simply created your eye and duplicate it. If the copy is supposed to share the same mesh, use Alt D (linked-duplication) instead of Shift D (duplication). If the duplication is symmetrized, use SX-1 (if it is symmetrized on X) $\endgroup$
    – moonboots
    Mar 24, 2022 at 8:46
  • $\begingroup$ @moonboots: you could write that as an answer :D $\endgroup$
    – Chris
    Mar 24, 2022 at 9:02
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    $\begingroup$ done.......... ;) $\endgroup$
    – moonboots
    Mar 24, 2022 at 9:09

1 Answer 1

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You can still try to undo with some CtrlZ, but if you need to separate the 2 meshes as 2 separate objects, use P > Separate Selection.

You could have simply created your eye and duplicated it. If the copy is supposed to share the same mesh, use AltD (linked-duplication) instead of ShiftD (duplication). If you want to symmetrize the duplication, use SX-1 (for a symmetry on X).

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  • $\begingroup$ But I I want to symmetrize on w? What can I do then?🥸or should I open a new question for that?🧐 $\endgroup$
    – Chris
    Mar 24, 2022 at 10:09
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    $\begingroup$ W is for the time axis, do you want to reverse time? Never do that it's very dangerous!!!! $\endgroup$
    – moonboots
    Mar 24, 2022 at 10:11

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