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I've been creating a very simple wand. My problem is that there's a part of the handle that looks polygonal. How do I get rid of it?

I was rendering in EEVEE, but same thing happens in Cycles

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I'm using Blender 3.0.0. I applied the scale etc (don't know if that could work) and I also used a Subdivide modifier. You can see my UV map in picture

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If you are using shade smooth, try increasing the normal angle. You can do this by going into object data properties > normals > auto smooth, then increasing the angle

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  • $\begingroup$ Tried it, sadly didn't work $\endgroup$ Mar 22 at 20:20

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