I'm getting some strange sharp edges on imported models when viewing the material.

Things I've tried:

  • normals are facing the correct way
  • shade smooth is on
  • clean up/ merge vertices
  • no sharps/seams



Another Odd thing is that when I change faces tris to quads, the edges still remain

None of the material maps have any odd shading

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1 Answer 1


The normal map needed to be changed to colorspace : non-color, and now the model appears smooth.


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