I've imported data to create a mesh. This attribute is then used to color the vertices. However, it is a spiky mesh.
I wanna use Dual Mesh to smooth it out.
However, then the attribute (despite still being tied to vertices) doesn't work in shader editor. Now, in the spreadsheet the attribute is still there. But it of course isn't showing in the shader editor.
How can transfer this attribute to the Dual Mesh data to show up in Shaders?