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I need the hat brim thickness to go downward. But solidify modifier makes it, inward. What is the solution?

Extruding makes the original face gone, I can't use that method either. The only think I can think of is to copy the brim and then connect the vertices manually.

Is there another way?

file:drive.google.com/file/d/1IYxVjhhNdHob1kMux2Ax20ivsrzqxS-P/view?usp=sharing

enter image description here

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  • $\begingroup$ Change the solidify offset to +1 to make the thickness go upwards. You may need to check the 'Even' setting to get a consistant thickness. $\endgroup$
    – John Eason
    Commented Mar 20, 2022 at 21:57
  • $\begingroup$ Not working. The result is similar, the different it's steep outward. $\endgroup$
    – Juan Feju
    Commented Mar 20, 2022 at 22:08
  • $\begingroup$ please share the hat: pasteall.org/blend $\endgroup$
    – moonboots
    Commented Mar 20, 2022 at 22:42
  • $\begingroup$ The link you posted is just text, not a link to the file. As @moonboots says, please use pasteall.org/blend. $\endgroup$
    – John Eason
    Commented Mar 20, 2022 at 22:44
  • $\begingroup$ apply the scale on the object, if not modifiers show strange behaviour... go object mode and press Ctrl+A > Scale, then reset solidify modifier values and try again... $\endgroup$
    – alambre
    Commented Mar 21, 2022 at 1:51

2 Answers 2

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I am not sure what you want, but you could try this:

first delete the solidify modifier, then select these:

enter image description here

then Shift-D -> Z -> move down as thick as you want it

enter image description here

select these:

enter image description here

bridge edge loop

enter image description here

enter image description here

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Apply the scale, lower down the thickness and it will work fine. Also it's always better to correct the normals as suggested by Chris.

enter image description here

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