I was wondering if it would be possible to use the generated geometry from geo nodes as a rigid body without actually needing to apply the modifier.
I made a quick test where I have two rigid bodies, one ball(the active one), and a plane, with a geo node that generates a cube(the passive one), and the issue is that it seems that the geometry used to calculated the collision is just just the surface of the original plane:
Applying the geo node modifier works, but I would like not to do it the idea was to animate that cube/s inside the geo node modifier. I added the realize instance node just in case, but still doesn't work.thanks!
Thank you in advance