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I'm trying this process, but when I pin the eye texture to the front, the tissue goes inside as if there was a black hole in the middle of the sphere. Actually, I don't know anything about UV Editing. Right now I'm just going to use it to shape the eye tissue into a sphere. I don't know exactly where I should click after the process in the picture. By the way, after creating the uv sphere, I rotated it on the X axis and added an eye material.

enter image description here

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    $\begingroup$ put your view in front of the eye in Orthographic view and unwrap with the Project From View option, it will also project the iris on the back but you should not care $\endgroup$
    – moonboots
    Commented Mar 19, 2022 at 20:32

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A quick way to do it would be to put your view in front of the sphere in orthographic view and unwrap with the Project from View option:

enter image description here

Then in the UV Editor scale and move the UV until it fits:

enter image description here

Here is the result:

enter image description here

Of course the iris will be projected on the back of the sphere as well. If it bothers you, you can correct in Texture Paint mode: Select the back part of the mesh, move its UV and put it over a blank background:

enter image description here

Now in Texture Paint mode, either use the Clone brush to pick a sample of the texture or use a white color to paint on the back:

enter image description here

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  • $\begingroup$ It's working. Thanks. $\endgroup$
    – vsuPlayer
    Commented Mar 26, 2022 at 21:30

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