I wanted to duplicate a body mesh and remove some parts of it to make it look like a shirt, and that's almost done. Now the mesh look like a shirt but I needed to add a Wireframe modifier so it turns into a fishnet, now just like that, everything must be done.
This model has to be exported as a FBX and be used in Unity, Unity didn't show the shape keys Blendshapes and that's because of the modifier. All I need to do is apply the modifier, but the modifier didn't want to be applied because of the shape keys, it throws an error saying "modifier cannot be applied to a mesh with shape keys".
I found an add-on that let's you apply a modifier with shape keys, this one: https://github.com/przemir/ApplyModifierForObjectWithShapeKeys but honestly the result of the modifier being applied is not what I really wanted. I prefer the result of the modifier without the application, and I found a way to do so: the convert > mesh function, but it doesn't keep my shape keys.
I saw this forum Converting a curve into a mesh does not copy over shape keys and it kinda did what I wanted, but remember how the end results of the applied modifier isn't really appealing, well it's being transformed into the Join as Shapes...
I just need the results of the modifier without applying it, and keeping the shape keys. Is there a way to do so?