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i'm a Blender newbie trying to make my first scene without a step-by-step tutorial, and i've found a problem. I'm trying to use texture paint in a scene but it seems that using texture painting with a procedural texture at the same time is too much for my PC since the viewport got too laggy, so i switched the render mode to Cycles to bake the procedural texture's colors into an image, but on the render preview they simply disappeared and i have no idea why. At first i tought it was just a viewport glitch and tried to bake anyway but the image i baked it into turned out the same as before baking. I don't know if both glitches (the weird shading preview and the inability to bake) are related to the same issue or if they're both separate things that i did wrong...

This is how it looks in the viewport with Eevee:

viewport in Eevee

And this is what it looks when i switch to Cycles:

viewport with Cycles

This is what the node tree for the material looks like at the moment:

node tree

and here is the .blend file link.

As shown in the images, only the concrete material has this problem, the more simple ones are displayed correctly. Can anyone help?

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The Shader to RGB node doesn't work for Cycles

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    $\begingroup$ I'm trying to imagine moonboots being flagged for a low quality answer. I guess there's a first for everything!!! $\endgroup$
    – james_t
    Mar 17 at 19:39
  • $\begingroup$ at first my answer was low quality so I had to edit it ^^ $\endgroup$
    – moonboots
    Mar 17 at 19:46
  • $\begingroup$ Thank you! I would never have imagined. I guess i should read the documentation before going crazy with nodes. $\endgroup$ Mar 18 at 17:42

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