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I am working with a couple .obj formatted models that i downloaded from adobe stock. They both have identical transparency issues. I can't tell if this is related to issues with the materials, or this is something to do with with mesh. Any and all help with this is greatly appreciated.

I have looked at backface culling, and alpha transparency settings on the material node editor, also the normal face orientation shows every thing facing the correct way.

I attached a screen shot and a blend file as well

screenshot

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  • $\begingroup$ Hello I can't see any link to the blend file $\endgroup$
    – moonboots
    Mar 17, 2022 at 15:48
  • $\begingroup$ sorry having some issues attaching it. $\endgroup$
    – 722Design
    Mar 17, 2022 at 15:50
  • $\begingroup$ you can upload here (and once done, copy paste the link): pasteall.org/blend $\endgroup$
    – moonboots
    Mar 17, 2022 at 15:57
  • $\begingroup$ thanks @moonboots it took me a minute to figure out the file upload, first time posting here. $\endgroup$
    – 722Design
    Mar 17, 2022 at 16:03
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    $\begingroup$ I'm not sure what you checked, but the blend mode, the backface culling, and the face orientations are all wrong and need to be fixed, as well as the alpha and emissive maps. OBJ materials are almost always wrong and require manual clean up after import. $\endgroup$
    – scurest
    Mar 17, 2022 at 16:21

2 Answers 2

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You need to switch back to Opaque in the Material > Viewport Display > Settings > Blend Mode

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  • $\begingroup$ thank you! that did resovle one of the issues. Im realizing that a lot of issues are present with this model. $\endgroup$
    – 722Design
    Mar 17, 2022 at 17:31
  • $\begingroup$ also maybe in the Object Data panel > Geometry Data, click on Clear Custom Split Normals Data $\endgroup$
    – moonboots
    Mar 17, 2022 at 17:35
  • $\begingroup$ thanks! i'll check that as well $\endgroup$
    – 722Design
    Mar 18, 2022 at 23:17
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I was having the same problems with assets from adobe stock and what fixed it for me was switching the render engine from Eevee to Cycles.

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