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Something is making the faces appear in a different color. I've merged by distance with varying distances to remove any possible doubles but nothing helps...

Something is making these faces appear this way. I can't loop cut through them, and overall it's bothering me. Something looks like it's not right. I tried merging by distance to remove any doubles but nothing helps...

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  • $\begingroup$ Looks like the case for the Sony ANC earplugs (WH-1000XM3) ;-) $\endgroup$
    – U. Windl
    Mar 17, 2022 at 10:51
  • $\begingroup$ @U.Windl yup, it's what i'm trying to make $\endgroup$
    – Cefalopodo
    Mar 17, 2022 at 19:35

2 Answers 2

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Check the direction of the normals. Mesh > Normals > Recalculate

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The hole on the bottom is wrong, you create some ngons and poles. Boolean is not a good way for modeling if you want further adjustment. Adding some cuts usually meaningless, the hole should be rebuild.Try to learn something about modelling, there are many tutorials.

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    $\begingroup$ I guess before judging him for the use of booleans, he should rather correct the orientation of the faces. $\endgroup$ Mar 17, 2022 at 8:36

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