Something is making these faces appear this way. I can't loop cut through them, and overall it's bothering me. Something looks like it's not right. I tried merging by distance to remove any doubles but nothing helps...
2 Answers
Check the direction of the normals. Mesh > Normals > Recalculate
The hole on the bottom is wrong, you create some ngons and poles. Boolean is not a good way for modeling if you want further adjustment. Adding some cuts usually meaningless, the hole should be rebuild.Try to learn something about modelling, there are many tutorials.
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3$\begingroup$ I guess before judging him for the use of booleans, he should rather correct the orientation of the faces. $\endgroup$ Mar 17, 2022 at 8:36