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I have seen in some tutorial but I cannot remember which one it is, that its possible to move objects close to each other and farther away from them without the mirror modifier but using the mesh symmetry. I'm trying to do it, but with no success, can someone please tell me how it's done.

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For meshes I don't see any other solution than the symmetry option, but you need to make sure that the meshes are symmetrical so maybe first Mesh > Symmetrize, then move the right or the left cube and the other one will mirror the movement:

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In the video you show he is not in Edit mode but in Object mode, with 2 objects, he has enabled the Affect Only Locations option, and then he scales. Make sure that the Transform Pivot Point is not set to Individual Origins:

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  • $\begingroup$ I found the video, not sure if it's the same, but it's helpful: youtube.com/watch?v=JMBMHSca_j0 the method starts at: 01:00:54 - #67 Change Distance of Objects $\endgroup$ Commented Mar 17, 2022 at 9:10
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    $\begingroup$ I've edited, what he shows in this video is not 2 meshes within one object but 2 objects $\endgroup$
    – moonboots
    Commented Mar 17, 2022 at 9:21

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