New user. I'm trying to create a bedroom scene and can't get the window to be a glass shader.
See the image of from the Bender page on how to make glass. I think it is Cycles but I would like to also do it in EEVEE.
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What you did with the shader nodes should work in cycles. To make glass material for eevee, Create a new material, The material must be a principled BSDF node connecting to the material output node. Set the transmission in the principled BSDF to 1. Then enable screen space refraction in the settings of the material properties. Then go to render properties and enable screen space reflection and also enable refraction in screen space reflection. You can also lower the roughness to see more clear through your glass, it is your choice how clear you want your glass to be.To change the color of your glass just set your color in the base color of the principled BSDF. You also can change the specular to 1 and IOR to 1.45 . And play with the refraction depth in the settings of the material properties to come up with the results you want.