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I'm trying to recreate the V patterns in the image. After using the mirror modifier, it just mirrors it on the other axis. how do I flip the V to look like the image. Is there a way around it.enter image description here

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  • Cursor to World Origin
  • Transform Pivot Point-3D Cursor
  • Select v-pattern, Shift+D,duplicate;R,Y,60,rotate;Shift+R,repeat the operation.
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  • $\begingroup$ Thank you so much. It did work $\endgroup$ Commented Mar 16, 2022 at 18:18
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The instances of the 'V' logo are not reflections of one another; they are rotations. One way to produce this repetition is to use a rotational array: that is to say, an 'Object Offset' array, targeted on a rotated object. Here it's an Empty, rotated about Y by 60°.

enter image description here

Care has to be taken to line everything up: put all object origins aligned to the world, and CtrlA apply all scales, for this to work. If you parent the base and the logo to the Empty, as here, everything will move together, without falling apart.

BTW

While I was in your file, I had a go at your topology. In the Hex Base, the topology on the right will be much easier to work with than the topology on the left: it will Bevel and Subdivide well, and be much easier to select:

enter image description here

The 'V' logo has self-intersections in the corners. In Blender, you can achieve a cleanly mitred moulding by sweeping a 2D curve-profile around a 2D path, in the path's 'Geometry' tab, 'Bevel' panel..

enter image description here

(My version still has too many vertices in the profile, and doesn't fully simulate yours, but it's still an illustration of the principle)

enter image description here

You'll find various incremental steps in the 'Backup' collection.

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    $\begingroup$ I should ask bogus questions with files attached so you can fix my topology :) $\endgroup$
    – Kuboå
    Commented Mar 16, 2022 at 9:58
  • $\begingroup$ @Kuboå .. XD ! ..and I should put up a few 'GN' q's for you to answer, of things I just happen to want converted to beautiful Graphic Design :) $\endgroup$
    – Robin Betts
    Commented Mar 16, 2022 at 10:09
  • $\begingroup$ Wow .. I really appreciate your comment. Did justice to the issue. Thank you. If you don't mind, could you put please put me through on how to do the 2D sweep curve. I'm new to blender so I really don't know how to work around what you described to clear the intersection. $\endgroup$ Commented Mar 16, 2022 at 18:17
  • $\begingroup$ Hi @MartinOtinga.. I don't mean to be obstructive.. we're already a bit off-topic on this question. My fault. SE isn't like a chat forum, so go ahead and post a new question, if you can't find an answer already, somewhere here. $\endgroup$
    – Robin Betts
    Commented Mar 16, 2022 at 18:23
  • $\begingroup$ Oh. Totally understand. Thank you $\endgroup$ Commented Mar 16, 2022 at 19:34
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As others have noted, you want a rotation, not a reflection. However, if you do ever need a reflection use scale -1.

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