I'd like to create a geometry node that automatically adds a light and configure its intensity based on the inputs of the nodes. I managed to add the light using an additional collection + the object info node:

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However I can't find how to play with the intensity of the light. Note that ideally I would like to use the point light, and I would like to avoid tricks like putting the light further and further because then it would interfere with other parts of the scene.



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