I took the following steps in an attempt to wrap a bunch of spheres around a cylinder.
- Add a plane mesh
- add a number of spheres
- join the spheres into one object
- parent the plane to the spheres, ie the plane is the parent
- select the spheres and a surface deform modifier with the plane as the target
- select the plane and add shrink wrap modifier with the cylinder as the target.
I have tried various wrap methods and snap modes but unfortunately the spheres are distorted on the cylinder. I simply want the spheres to retain its shape but is just sitting on the surface of the cylinder. My final objects will not be spheres some other mesh object.
Any tips are welcome.