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I looked at similar answers but they don't satisfy my needs. because the only answers are cloth sims and displace modifiers.

Kind of like a very cheap softbody sim but it doesn't need the ripple calc.

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    $\begingroup$ i could offer soft body physics as another solution... ;) $\endgroup$
    – John MC
    Mar 14, 2022 at 14:33
  • $\begingroup$ @JohnMC I have tried it and what i want is very simple vertex displacement and softbody takes too long to compute as it tries to calculate unnecessary forces. $\endgroup$ Mar 14, 2022 at 14:39
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    $\begingroup$ I'm not sure GN is up to par for such mesh modification currently without jumping through multiple hoops. But you can explore a combination of hook modifier + laplacian deform modifier I think. not my area of expertise so I can't offer a proper example $\endgroup$
    – Gorgious
    Mar 14, 2022 at 14:44
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    $\begingroup$ @Gorgious yeah there is a answer like that but the thing is I am working on a humanoid character and the Laplacian deform method works really well with relatively flat surfaces $\endgroup$ Mar 14, 2022 at 14:47
  • $\begingroup$ Hello and welcome. Instead of having users go through links and external sites please use the builtin tools to embed images in your post. See How to upload an image to a post? or GIFs $\endgroup$ Mar 14, 2022 at 22:49

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