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i wanted to make a character made completely out of cabels, so i used cylinders in the position that i wanted because bezier circles were not working the way i wanted them too, however after finishing the head, i wanted to add eyes and a mouth, so i used a template i made to see if i can but it inside, click boolean and it would cut out the eye holes, but its not working, am i doing something incorrect, if anyone has any answers or solutions for a different way that would be great enter image description here

i want the end result to be similar to this sculpt i made, with the holes going through the mesh if you get what i mean enter image description here

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  • $\begingroup$ pls provide blend file ...or just search here for boolean modifier. There were lots of questions about it $\endgroup$
    – Chris
    Mar 14, 2022 at 10:57
  • $\begingroup$ alright, how should i send the file $\endgroup$ Mar 14, 2022 at 11:06
  • $\begingroup$ open blend-exchange.com and follow instructions $\endgroup$
    – Chris
    Mar 14, 2022 at 11:09
  • $\begingroup$ blend-exchange.com/b/XJbSVzY6 $\endgroup$ Mar 14, 2022 at 11:17
  • $\begingroup$ It's better to use textures in this case. $\endgroup$
    – Crantisz
    Mar 14, 2022 at 12:40

1 Answer 1

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Try this settings:

enter image description here

  1. i changed from collection to object
  2. i choosed toppart as object
  3. i applied scale + rotation

Then select your "toppart" object and hide it.

I hope this is what you wanted to make.

here is the blend file:

enter image description here

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  • $\begingroup$ you mean the ends of each pipe? $\endgroup$ Mar 14, 2022 at 11:22
  • $\begingroup$ i updated my answer. $\endgroup$
    – Chris
    Mar 14, 2022 at 11:32
  • $\begingroup$ i have updated my question if it helps understand in anyway :) $\endgroup$ Mar 14, 2022 at 12:34
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    $\begingroup$ thank you it does work $\endgroup$ Mar 14, 2022 at 13:28
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    $\begingroup$ glad i could help $\endgroup$
    – Chris
    Mar 14, 2022 at 13:37

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