I just completed the "Endless Flight Loop with Geometry Nodes" YouTube tutorial. When I run the looping animation in the 3D Viewport, in either Material Preview or Rendered Viewport shading mode, the results look fine:
but when I render the image, the plane renders properly, but the "topo" lines almost completely disappear:
I've disabled the compositor pass with no change and explored a lot of camera, EEVEE, and shader settings, but nothing seems to change the result.
The shader is fairly simple, although it brings in two attributes from the Geometry Nodes:
Shader settings seem OK:
The Geometry Nodes screenshot is, of course, unreadable:
Any hint as to what's going wrong in the actual render would be greatly appreciated.
Note: This requires 3.1 geometry nodes.