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I want to create a forest in blender and created two tree models. I want the trees to be randomly placed on a plane by a particle system. Thats why I put them into a collection. However, the particle system uses all the children objects of each tree, for example the trunk. So I want to know how to tell the particle system to use each tree as a whole.

Here is an image of the collection:

enter image description here

Here is an image of the current particle system:

enter image description here

I enabled "Whole Collection" in the render tab, but then, like the name says, all the objects of the collection where placed in the same pattern across the plane - that is not what I want. I want the trees to be randomly placed individually as a whole. Did I do something wrong with parenting the objects?

I hope you can help me! Thanks for your help in advance!

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1 Answer 1

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This tutorial will help you...
https://www.youtube.com/watch?v=bLw0HwphXO0&list=RDCMUCOKHwx1VCdgnxwbjyb9Iu1g&index=7

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  • $\begingroup$ Thank you for your answer! So I need to use the Geometry Nodes or is there another way? $\endgroup$
    – philale
    Mar 14, 2022 at 12:26
  • $\begingroup$ I think GN is the most easy and clear way. $\endgroup$
    – NatureK
    Mar 14, 2022 at 12:43
  • $\begingroup$ Ok thanks! To me it seems more complicated - I am a beginner and I have never used it before, but I will try. $\endgroup$
    – philale
    Mar 14, 2022 at 13:38
  • $\begingroup$ I managed to do it! It was pretty straight forward. Thank you. $\endgroup$
    – philale
    Mar 14, 2022 at 14:50

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