I want to create a forest in blender and created two tree models. I want the trees to be randomly placed on a plane by a particle system. Thats why I put them into a collection. However, the particle system uses all the children objects of each tree, for example the trunk. So I want to know how to tell the particle system to use each tree as a whole.

Here is an image of the collection:

enter image description here

Here is an image of the current particle system:

enter image description here

I enabled "Whole Collection" in the render tab, but then, like the name says, all the objects of the collection where placed in the same pattern across the plane - that is not what I want. I want the trees to be randomly placed individually as a whole. Did I do something wrong with parenting the objects?

I hope you can help me! Thanks for your help in advance!

  • $\begingroup$ This tutorial will help you... youtube.com/… $\endgroup$
    – NatureK
    Mar 13, 2022 at 23:36
  • $\begingroup$ Thank you for your answer! So I need to use the Geometry Nodes or is there another way? $\endgroup$
    – philale
    Mar 14, 2022 at 12:26
  • $\begingroup$ I think GN is the most easy and clear way. $\endgroup$
    – NatureK
    Mar 14, 2022 at 12:43


You must log in to answer this question.

Browse other questions tagged .