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I would like to show a calculated value in the geometry nodes modifier stack.

Example:

A user inputs a value then geometry nodes does some calculations then shows the calculated value in the geometry nodes modifier stack. I tried sending it to the output group but it doesn't show.

I was thinking of maybe using something like #input_value + #given_value (like using a #frame driver) but not sure how to get this to show in the geometry nodes modifier stack or access the calculated node value to output.

The red arrow is where I would like the calculated value to show up.

Example setup: img1

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  • $\begingroup$ you cannot show the calculated value in the output. You can enter a variable in the output attribute and use this variable e.g. in the shader tree $\endgroup$
    – Chris
    Commented Mar 13, 2022 at 6:08
  • $\begingroup$ This field is there to let you give a name to the attribute, not seeing its values. I think you want to use the spreadsheet editor rather $\endgroup$
    – Gorgious
    Commented Mar 13, 2022 at 8:52

1 Answer 1

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AFAIK unfortunately this is not possible right now. You cannot show values in the modifier stack right now. You can only put a name/variable there and use this e.g. in the shaders tab.

If you wanna see values you can use the spreadsheet/viewer node.

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