I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?

node set up

top-down view

  • $\begingroup$ AFAIK the only way is to edit the UV map. PS: you don’t need the Combine XYZ node, you can just enter the values straight into the Mapping node. $\endgroup$
    – TheLabCat
    Mar 13, 2022 at 5:23
  • 1
    $\begingroup$ Thank you! Yes, the Combine XYZ is from a different test I was doing and forgot to remove it from the screenshot. I was attempting to add Maths to the x-coordinate, but that wasn't doing anything. $\endgroup$ Mar 13, 2022 at 21:41
  • $\begingroup$ I wish I had seen this post earlier. I imagine you have either found a solution, or moved on from this project, but I have a tutorial on how to do exactly what you're looking for: youtu.be/wFpcqbSmSs4 It's part 9 of an ongoing series. I hope you find it useful. $\endgroup$
    – gcs_dev
    Jan 8 at 13:15

1 Answer 1


brick texture works to some extent, but not that good,the best way is to make a new texture. enter image description here

  • $\begingroup$ Thank you! Yes, it's looking a different texture would work best. $\endgroup$ Mar 13, 2022 at 21:39

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