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I was trying to create something like a piece of cloth hanging on the chair with a cloth and collision simulations, but I couldn't get any results. Reference photos and my results:

enter image description here

How would you approach this particular modeling task and what can I do to improve my results? Thank you in advanceenter image description here

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That's a pretty basic cloth animation:

So i modeled this perfect chair, took a plane, subdivided it, created two spheres, added collision modifier to the chair and that two spheres, then animated the spheres so i got this nice cloth result like this:

enter image description here

enter image description here

Note: yes, you have to tweak some settings in cloth.

Blend file:

of course you could also use a force field to get this effect:

enter image description here

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    $\begingroup$ "i got this nice cloth result", this is pretty opinion based, you can not use this kind of expression, you're going to be banned $\endgroup$
    – moonboots
    Mar 12, 2022 at 15:57
  • $\begingroup$ i am very sorry. How should i write it, big master guru of Stack exchange, god of Blender and Godfather of modelling? 😇 $\endgroup$
    – Chris
    Mar 12, 2022 at 15:58
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    $\begingroup$ Also, "i modeled this perfect chair" is pretty inadequate as well, it's super opinion based, i wouldn't like this kind of chair at home $\endgroup$
    – moonboots
    Mar 12, 2022 at 16:01
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    $\begingroup$ actually I did the same but you answered before me ^^ i get older :p $\endgroup$
    – moonboots
    Mar 12, 2022 at 16:11
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    $\begingroup$ not older. Prettier. Wiser. More experienced. One with the universe. $\endgroup$
    – Chris
    Mar 12, 2022 at 16:11

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