1
$\begingroup$

i have created a simple armature. its basically one of the sticks which you can use to clamp around a dangerous animals neck.

my armature is 3 bones, main stick, left clamp and right clamp. my problem is demonstrated below. you can see as the clamp is supposed to rotate it also deforms (ive tried unticking the deform box in bone properties)

example of problem

update

i have tried to add a hinge object, and parent the clamp to the hinge and just move the hinge. i was sure this would work and was shocked when the clamp still deformed even though now the clamp has no bonees, its just parented to the hinge.

hinge

how can i stop this from deforming?

$\endgroup$
0

1 Answer 1

0
$\begingroup$

You've scaled your armature on Z, switch back to Object mode and apply the scale (CtrlA > Scale)

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.