I'm running into several issues with bezier curves in Geometry Nodes. i have a node setup using a curve to distribute shingles along several pre-designated paths, they use the Euler of the curve to alling them correctly along the curve, so i need this curve
the final idea of this project is to either make this applied geometry and bake these details down to create some gameready assets.
but it seems that baking these shingles down to a lowpoly mesh just crashes blender
and applying the modifier forces me to convert the curve into a mesh, completely making this node setup useless and destroying the rotation around the curve.
any way to get a curved roof using geometry nodes?
or a way to fix the crash when trying to bake down these details?