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My caveman's skirt doesnt seem to work properly.
The project: caveman dances, and his skirt should move along (not stationary).
What i did:
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- Particle System with Object (Leaf) and Vertex Group (it was all weight 1) on Skirt (on frame 109)
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- Particle Instance on Leaf with Particl sys on Skirt (it is a complete mess)

Problem:
-Skirt goes crazy when i play the animation, and even on frame 109 the front of the skirt doesnt go down as it should.

What would be cool:
-Leaf skirt with physics (the leafs can collide), that moves along with the caveman if he moves (collision on caveman, so it doesnt go through his skin)

https://www.youtube.com/watch?v=GahQXc8QQuc&list=LL&index=19&t=700s
According to this video, Particle sys + Particle Instance should work for this purpose

I have been trying for 2 days straight to solve the problem (Im still a beginner), and i have no idea how to do so.
Any Tips/Advice are welcome!!

Greetings,
Bence

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ok, here is what i did:

  1. on Leafskirt i checked: use modifier stack

  2. children set to None

  3. i put off the particle instancing on leaf:

enter image description here

  1. applied scale on leafskirt

result:

enter image description here

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    $\begingroup$ Super!! Thanks a lot, Chris!! I would upvote your comment, but i need 15 reps for that :D $\endgroup$
    – kbence28
    Mar 12, 2022 at 9:44
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    $\begingroup$ no problem. Glad i could help! Thanks! $\endgroup$
    – Chris
    Mar 12, 2022 at 9:53

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