My caveman's skirt doesnt seem to work properly.
The project: caveman dances, and his skirt should move along (not stationary).
What i did:
- Particle System with Object (Leaf) and Vertex Group (it was all weight 1) on Skirt (on frame 109)
- Particle Instance on Leaf with Particl sys on Skirt (it is a complete mess)
Problem:
-Skirt goes crazy when i play the animation, and even on frame 109 the front of the skirt doesnt go down as it should.
What would be cool:
-Leaf skirt with physics (the leafs can collide), that moves along with the caveman if he moves (collision on caveman, so it doesnt go through his skin)
https://www.youtube.com/watch?v=GahQXc8QQuc&list=LL&index=19&t=700s
According to this video, Particle sys + Particle Instance should work for this purpose
I have been trying for 2 days straight to solve the problem (Im still a beginner), and i have no idea how to do so.
Any Tips/Advice are welcome!!
Greetings,
Bence
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$\begingroup$ pls provide blend file $\endgroup$– ChrisMar 12, 2022 at 8:42
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$\begingroup$ file-upload.net/download-14876038/hooman.blend.html $\endgroup$– kbence28Mar 12, 2022 at 8:53
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$\begingroup$ is this what you want? [1]: i.stack.imgur.com/nPAMt.gif. i just moved the belt a bit so you can see the animation $\endgroup$– ChrisMar 12, 2022 at 9:13
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1$\begingroup$ Yes!! How did you do it? and why doesnt it stay up on the front for you? :D $\endgroup$– kbence28Mar 12, 2022 at 9:15
1 Answer
ok, here is what i did:
on Leafskirt i checked: use modifier stack
children set to None
i put off the particle instancing on leaf:
- applied scale on leafskirt
result:
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1$\begingroup$ Super!! Thanks a lot, Chris!! I would upvote your comment, but i need 15 reps for that :D $\endgroup$– kbence28Mar 12, 2022 at 9:44
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1