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Basically the title.

I have a Low-Poly Mesh (of an Elephant head). Maybe about 25 faces. If I UV-unwrap it and then print/cut up the result with paper, nothing fits together because it was distorted (even if I manually placed the seams).

Is there a way to stop that behaviour so that a face on the model keeps its shape in the 2D-projection? (of course I know this only works with flat faces, not curves like a globe. But as I said, my model conforms to that).

Anyone got a tip? I realize its a pretty specific problem.

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there's a nice addon included in blender for that...
https://docs.blender.org/manual/en/dev/addons/import_export/paper_model.html

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  • $\begingroup$ also this has been asked before like in this thread $\endgroup$
    – alambre
    Mar 11, 2022 at 21:37

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