My scene contains one character model from Street Fighter V, and I get around 5fps. It's strange, since I can easily run that actual game at 60fps, but I suppose there are reasons Blender would be more demanding.
I noticed that removing the Armature modifier results in perfect performance, easily above 24fps. Yet, some googling led me to a post on the Blender forums claiming Armatures have minimal impact on scene performance.
This makes me think Armatures shouldn't be so demanding, and that my particular Armature is causing issues. Are there 'best practices' regarding Armature optimization?