I created a character with a simple cylinder arm and included a bendy bone with 16 segments for animating.
My issue is when I try to move the arm upwards, it looks terrible in the animation because it squishes all my meshes together and looks like a blob
The 2nd image is when it is moving upwards and it just gets deformed
Note I added a lot of loop cuts in the arm so it can bend, yet it looks terrible for animation unless theres a way to soften this or what should I do?
I don't see how it is possible to make my characters arm move upwards without it looking awful because of the bends in the mesh