I created a character with a simple cylinder arm and included a bendy bone with 16 segments for animating.

My issue is when I try to move the arm upwards, it looks terrible in the animation because it squishes all my meshes together and looks like a blob

The 2nd image is when it is moving upwards and it just gets deformed

Note I added a lot of loop cuts in the arm so it can bend, yet it looks terrible for animation unless theres a way to soften this or what should I do?

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I don't see how it is possible to make my characters arm move upwards without it looking awful because of the bends in the mesh

  • $\begingroup$ Don't know whether this tutorial is any help? $\endgroup$
    – John Eason
    Mar 11, 2022 at 0:31
  • $\begingroup$ so what are image 3 and 4, it looks correct here, no? Maybe take a look at this question: blender.stackexchange.com/questions/116124/… $\endgroup$
    – moonboots
    Mar 11, 2022 at 7:14
  • 1
    $\begingroup$ if both comments doesn't help, pls provide blend file $\endgroup$
    – Chris
    Mar 11, 2022 at 7:50
  • $\begingroup$ @moonboots yes, but the 2nd pic is what happens for me to get to image 3 and 4. So when I set the keyframe you can see image 2 in the animation where it gets crushed $\endgroup$
    – makerbaker
    Mar 11, 2022 at 8:54


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