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The texture is not rendered on the wall I made, it only appears as a color. How can I fix this?

Project link:https://dosya.co/wdidmqqdq2js/sahilduv.blend.html

enter image description here

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    $\begingroup$ it looks like all your modifiers mess up the object and thus the projection of the image, can't you apply them? $\endgroup$
    – moonboots
    Mar 10, 2022 at 14:41

3 Answers 3

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It looks like your Remesh modifier completely messes up the UV probably because it virtually changes the mesh. I guess you need to apply or remove it:

enter image description here

Or use the Object output of the Texture Coordinate to avoid UVs:

enter image description here

enter image description here

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    $\begingroup$ Is that remesh modifier even necessary in the first place? $\endgroup$
    – L0Lock
    Mar 10, 2022 at 15:09
  • $\begingroup$ @ L0Lock, I don't know, you can't always guess why the user has used one thing or another :/ $\endgroup$
    – moonboots
    Mar 10, 2022 at 15:10
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You got no coordinates for the Texture! You should either uv unwrap All the objects or use this setup! enter image description here

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    $\begingroup$ I would recommend UV unwrap if your exporting outside the blender! $\endgroup$
    – Nand 27
    Mar 10, 2022 at 14:40
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You need to UV unwrap the wall. Select it, go to Edit Mode, press U, and choose Smart UV Project. You'll be able to see the texture now, and you can tweak the UV mapping as needed

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    $\begingroup$ There is no such thing as "auto project" in vanilla Blender. $\endgroup$
    – L0Lock
    Mar 10, 2022 at 15:08
  • $\begingroup$ yeah you're right I meant Smart UV Project $\endgroup$ Mar 10, 2022 at 15:22

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