I like to animate tracks on an excavator by moving the excavator. I'm doing this to speed up animating process.
Moving the excavator forward or back will animate track accordingly. The track should look like it sticks to the ground and not sliding. Another fancy feature is when the object is turning, the tracks will rotate accordingly, but I want to figure out forward/backward motion first.
This is probably done using shader nodes. I just been using blender for 3 months, so I'm such a noob.
Thanks