2
$\begingroup$

I am trying to apply a material to a cube created through a geometry node mesh primitive.

The material only looks correct on meshes created without the use of the geometry editor and ico sphere nodes.

On every other type of mesh primitive node (UV sphere, cone, cylinder, etc) the material looks incorrect.

I have not had any luck using the Set Material node.

How do I apply the material correctly?

Material: https://polyhaven.com/a/sandstone_cracks

enter image description here enter image description here enter image description here enter image description here

$\endgroup$
0

1 Answer 1

3
$\begingroup$

enter image description here

just use this setup here:

enter image description here

so unplug your texture coordinate and use uv_map.

$\endgroup$
2
  • $\begingroup$ Had the same question, and this was it! Thank you! :'D $\endgroup$ Commented Apr 7, 2022 at 15:02
  • $\begingroup$ you are welcome $\endgroup$
    – Chris
    Commented Apr 7, 2022 at 15:12

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .