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Now with the release of 3.1 and point clouds. I was wondering if it's possible to convert particles to point clouds and render them as point clouds. This seems like it would be much more efficient than instancing spheres.

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I think this video is the answer to your question :)

https://www.youtube.com/watch?v=MjM16FUMOKM&t=1205s

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  • $\begingroup$ Hey there, we discourage links as answers here, since we're trying to build a long-term repository $\endgroup$ Commented Mar 19, 2022 at 12:52
  • $\begingroup$ This is very close. Only drawback is it doesn't use the particle info node for shaders. $\endgroup$
    – TheJeran
    Commented Mar 19, 2022 at 21:47

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