I have a problem with my animation. I have two objects and I have already made an animation for the first one - it's falling down and bouncing - I made it manually. Then I want another object to fall on the first one and I want to use a rigid body simulation, but then something is really wrong and then the second object is not falling at all or moving somewhere else without any reason. I have tried applying scale, what should I do?
i assume, you want to use sphere.003:
first, you should always apply scale if you use that object in a simulation: (do for shoe + sphere)
second: turn off animated on your sphere (because animated means: does not participate in rigid body simulation but will be animated manually by keyframes)
third: change collision shape to mesh for shoe:
else it won't fall properly on the shoe.
How to start rigid body animation from a frame:
set keyframe on checked "animated" one frame before it should start:
one frame later set keyframe on "unchecked":