and I added a lattice to deform it, so it doesn't go beyond the border. (It's actually a half sphere) Now I want to have a second shape key, where the eye lids are closed (the full sphere is rotated to the front) and it is not an issue, if I actually rotate the sphere. But when I rotate the vertices the lattice deformation applies to them and everything gets messed up. So my question is: Is there a way to
- a) make a shape key with rotation of whole object
- b) make the lattice only apply to one shape key
- c) some other way to make sure, that the lid does not overlay the (imaginary) hollow eyeball.