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I assigned several materials from an object to the Asset Browser, then tried to assign them to a new object, in a new file, that contains several material slots.

I assumed that if I selected the correct material slot for that object, then dragged the material from the asset browser over the object, it would be assigned to that slot. However, it seems, no matter what I try, that the material is assigned to Slot 1.

Am I missing something or is this not yet possible?

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1 Answer 1

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Blender automatically detects the correct material slot depending on the face where the cursor is pointing. Each face has a material slot associated with it so you just have to aim the cursor on a face which is assigned to the material slot you want to replace.

enter image description here

Alternatively (for version 3.2 and above), if your material slot isn't used in any face on your object or the available faces are occluded in the viewport, you can drag the material into the slot in the Material properties.

enter image description here

Note the little tooltip that's displayed on top of the cursor tells you which slot and which material will be replaced.

enter image description here

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  • $\begingroup$ Thank you @Gorgious. That last option is exactly what I need. I looked in the documentation and couldn't find this. I guess, being a new feature, the documentation is a bit behind. $\endgroup$ Commented Mar 9, 2022 at 15:11
  • $\begingroup$ Well this is strange. The first method works fine - although I had to zoom in a lot as I'm working with MakeHuman models and materials for e.g. fingernails. But the second method does not work at all. I just get the ø symbol anywhere in the material slots area. I'm using Blender 3.0.1. Any ideas? $\endgroup$ Commented Mar 9, 2022 at 16:43
  • $\begingroup$ @Thailandian oh, snap ! I'm using one of the beta versions, I guess it's a feature that wasn't shipped with version 3.0. Sorry I think you'll have to either wait for the next release or use the beta version. $\endgroup$
    – Gorgious
    Commented Mar 9, 2022 at 21:22
  • $\begingroup$ Thanks Gorgious - that clears that up. I can work with zooming in on the relevant faces so I'll wait for the next release. $\endgroup$ Commented Mar 10, 2022 at 4:15
  • $\begingroup$ As a matter of fact the 3.1 stable version just released today. I can't say for sure if this feature is part of it but you can try it out ! $\endgroup$
    – Gorgious
    Commented Mar 10, 2022 at 7:53

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