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enter image description hereMy son is just starting to learn how to use Blender. He is trying to put an image texture on a sphere, which is an assignment for class. When he puts it in as image texture for the base color it puts it on but not over the whole sphere. I am attaching a picture here. It works fine on his computer at school but not our computer at home running Windows 10 with 32GB of memory and all Windows and hardware drivers up to date.

enter image description here

When I went through the Shader editor this was the result:enter image description here

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  • $\begingroup$ hello, it's hard to say why it doesn't work as we don't know how you've tried to project the texture on the sphere, please also show the Shader Editor and the UV Editor $\endgroup$
    – moonboots
    Commented Mar 7, 2022 at 20:19
  • $\begingroup$ He added a mesh uv sphere, changed the shade to smooth, and then in material properties he added a new property and clicked on the yellow dot next to base color, chose image texture and pointed to his marble.png image. How do we get into the Shader and UV Editor? $\endgroup$
    – Lisa H
    Commented Mar 7, 2022 at 20:23
  • $\begingroup$ At the top of the Blender window there is a series of tabs with names in them. Click on the tab with "Shading" in the title to get to the shader editor easily. This sounds like a version difference issue. Do you know what version of Blender he's using? It should say in the startup splash screen. $\endgroup$ Commented Mar 7, 2022 at 20:28
  • $\begingroup$ He is using 3.0.1. I added a Shading screen shot. $\endgroup$
    – Lisa H
    Commented Mar 7, 2022 at 20:38
  • $\begingroup$ Hi :). You can also share the Blend file through pasteall.org/blend, so others can take a look ;) $\endgroup$ Commented Mar 7, 2022 at 21:14

2 Answers 2

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To quickly texture your sphere, open the Shader Editor, then create this chain of nodes (ShiftA to create a node): (Input) Texture Coordinate (use its Object output) > (Vector) Mapping > (Texture) Image Texture (load your marble image, switch it from Flat to Box, increase the Blend value) > (Shader) Principled BSDF > (Output) Material Output:

enter image description here

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Looks like an UV issue to me, try going into Edit Mode on the Sphere, pressing U, and choosing Sphere Projection

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  • $\begingroup$ That didn't work either, just got a different result. Now the marble is a flat disk in the center of the sphere. $\endgroup$
    – Lisa H
    Commented Mar 7, 2022 at 23:36

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