I downloaded a marble material for my project and when I applied it on some of the faces it doesn't follow the face's normals.
I UV unwrapped all my meshes I want the texture on, tried different nodes, but nothing seemed to solve the problem.
The pillars are all separated objects on the picture below.
My shading node setup looks like this:
If I connect it to a UV node or the UV point of the texture coordinate the biger faces (like the floor) will get pixelated even tho only the floor and all faces facing Z or -Z axis are good.
By pixelated I mean it will look like this:
When I say the texture doesn't follow the face rotation I mean something like this. It's a beveled edge and as you can see the faces facing Z or -Z axis are perfect, but as it rotates more and more to faceing X/-X/Y/-Y direction (basically rotating 90 degrees) it will get more and more streched.
And this is how a UV map looks on a pillar (all the same on each pillar)
If you could help it would be much appriciated!